Hard Shadows
Faux stained glass
Casting shadows
|
■ Layers Channels 1 Paths | ||
|
1 Multiply V opacity: | 100% ► (3 | ||
|
Lock: □ J <i< a Fill: 100% > @ | ||
|
9 |
Multiply + blur ID + blend if |
i |
|
9 |
] Hard Mi>! + inverted + biur 10 |
f |
|
9 |
| Desaturated |
< |
|
9 |
background 3 | |
|
©. D ©. □ H fi |
3 | |
|
o |
A Multiply |
B 100 |
C 100 |
|
G |
A Hard Mix |
B 100 |
C 100 |
Q Original pic—desaturated
Q Original pic—desaturated
Multiply -i- blut 10
ard Hx + inverted + blur 10
Desaturated l In the Layers palette, duplicate the original image layer by dragging the background layer onto the "Create a new layer" icon, or use Ctrl/Cmd-J
2 Select Image > Adjustments > Desaturate to desaturate the new layer, or use Ctrl/Cmd-Shift-U Name the layer "Desturated "
3 In the Layers palette, duplicate the Desaturated layer using Ctrl/Cmd-J
4 Using the pull-down blending mode menu in the Layers palette or the shortcut Alt/Opt-Shift-L, change the new layer's blending mode to Hard Mix, invert it using Ctrl/Cmd-I, and name it "Hard Mix"
5 Using Filter > Blur > Gaussian Blur, add only a little blur to the Hard Mix layer—about 10
6 In the Layers palette, duplicate the background layer using Ctrl/Cmd-J and drag the new layer to the top of the layer stack
7 Change the new layer's blending mode to Multiply using the pull-down blending mode menu or with the shortcut Alt/Opt-Shift-M and rename it "Multiply "
8 Using Filter > Blur > Gaussian Blur, add a little blur to the Multiply layer—about 10
9 Double-click the Multiply layer's thumbnail and open the Layer Styles dialog box Find the Blend If section and drag the black triangle on the This Layer slider so that shadow areas start to reveal the underlying Hard Mix layer
10 To make the transition smoother, hold Alt/ Option and drag one side of the black triangle so that the triangle splits Then adjust the two halves independently, and click OK when you're happy with the transition
Q A Multiply I 100 C 100
Q A Hard Mix I 100 C 100 Q Original pic—desaturated
Here's another recipe that uses the Layer Styles dialog's Blend If sliders. In this case, the Blend If sliders are a finishing touch and control how much of the original color is restored to an image that has been desaturated and subjected to a Hard Mix layer. It's a recipe that works well on images with lots of detail, but can produce fascinating results when pictures have apparently evenly toned areas with slight variations of tone.
Large expanses of evenly toned areas can often become separated Notice how the dark halos around the balloons resemble drop shadows
This image contains lots of evenly lit detail, even in the wallpaper The end result is reminiscent of stained glass
Layers ' Channels I Paths
C Multiply
Hand-drawn knight
Tone separationa
Retaining shadows
This recipe works particularly well with historical images because it lends the subject a hand-drawn quality
If you drag Blend If s black triangles but keep them close together, the transition will be abrupt Here, I dragged them until the sky was separated from the tree
- For another variation, try adjusting the Blend If slider on both the Multiply and the Hard Mix layers Here, I used Blend If to exclude the Hard Mix layer's highlights and midtones so that shadows from the original photo showed in the final image
Layers ' Channels I Paths
Multiply
Hard inverted + blur 10
; Desaturated dckground
Layers ' Channels ^ Paths (J Multiply v Opacity: 100% ► O
Multiply + blut 10 + blend if
Hard Mix + inverted + blur 10
Desaturated
Background
c Multiply
Layers annals Path!
Hard Mix + inverted -I- blur 10
Desaturated
Background
|
o |
A Multiply |
1 100 |
C 100 |
o |
Multiply |
1 100 |
C 100 |
o |
Multiply |
1 100 |
C 100 |
|
0 |
A Hard Mix |
1 100 |
C 100 |
O A |
Hard Mix |
1 100 |
C 100 |
0 A |
Hard Mix |
1 100 |
C 100 |
|
Q |
Original pic- |
—desaturated |
© |
Original pic- |
—desaturated |
© |
Original pic- |
—desaturated |
Post a comment